It's only for use with Game porting toolkit so I guess Codeweavers must find their own solution. When she isn't testing CrossOver, she's probably perfecting yet another bean stew, jogging slowly, buying even more linen tunics, doing a face mask or doting on her perfect chunky baby.Īs said elsewhere though the license doesn't seem to allow any commercial products being ported this way. After getting her PhD in linguistics, she somehow stumbled into the Free and Open Source Software world. Meredith has been with CodeWeavers since 2019, and currently wears both the QA Manager and CrossOver Product Manager hats. You can stay informed by subscribing to our blog. We announced last week that we have preliminary DirectX 12 support on macOS coming in CrossOver 23, and we are eager to build on that momentum. As we learn more, we will be sharing updates in future posts. We are also excited by the potential that the Game Porting Toolkit can offer CrossOver. Our PortJump™ team has perfected the art and science of creating ports of Windows applications using our Wine technology, and we welcome inquiries about how we can help get your game working on macOS. We did not work with Apple on this tool, but we would be delighted to work with any game developers who try out the Game Porting Toolkit and see the massive potential that Wine offers. We have decades of experience creating ports with Wine, and we are very pleased that Apple is recognizing that Wine is a fantastic solution for running Windows games on macOS. We are ecstatic that Apple chose to use CrossOver’s source code as their emulation solution for the Game Porting Toolkit. Apple revealed their new Game Porting Toolkit today at WWDC. This Toolkit is designed to allow Windows game developers a way to easily and quickly determine how well their game could run on macOS, with the ultimate goal of facilitating the creation of Mac game ports.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |